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Oliver Hazard Perry

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About Oliver Hazard Perry

  • Birthday 11/25/1989

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    Chicago

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  1. If your talking about the current arena commander they are unlocking the "Rental Credits" in the game so you can unlock different ships just as unlocking ships in naval action.
  2. To be fair the "Instancing" was always a part of the equation from the very beginning mainly due to the graphical resolution and fidelity that the game will be preforming at. Now they have also said as technology improves they may be able to increase the size of these instances and so forth.
  3. They have produced far more than just a Generic Game mode. Currently there are 5 Different game modes that you can play with the FPS portion being released early march. Honestly it hasent been all that long as far as a AAA game is concerned most take many years of pre-production before anything is said and then a year or two of development before it is premiered at a PAX or E3 event. I see the same attitude all the time and what people fail to realize is that this way of developing is something compleatly new. So please stop drawing the lines from normal development where when a game is announced it is already half way or mostly complete to oh Star Citizen has been in development for too damn long. Also not everything they have worked on is immediately available to the public so there is a whole lot more that has been developed but is behind closed doors until the proper peices of the jigsaw puzzle have been put into place.
  4. Elite is also a much smaller scope than SC is with less visual fidelity. NA is halting pre-orders not for not wanting funding but because the studio is too small to handle much more as the raw data is flowing in while in Star Citizens development they were able to subsidize the "Growing Pains" if you will because their kickstarter and initial crowd-funding drive did so well so CIG (Cloud Imperium Games) could hire more staff and grow from 1 location to the 4 main studios and other contractors that il list below. CIG Santa Monica, California, USA CIG Austin, Texas, USA Foundry 42 Manchester, UK (TBA)CIG Studio in Germany Illfonic (FPS Development), Denver, Colorado, USA Turbulent Studios Behaviour Interactive, Montreal, Canada Turbulent Studios, Montreal, Canada Moon Collider, Manchester, UK CGBot, Mexico City, Mexico This as well as numorious independent Contractors. At this point They have enough money to finish the game but also according to crowdfunding rules and tax laws at least in the US the money that is raised in such a way has to be spend on development so these "Pre-Orders" and "Pledges" are not padding their bottom line but allowing more growth and continued expansion of the game.
  5. Ive put a good chunk'o'change into Star Citizen and i plan on playing both... Different time periods and different tactics.
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