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Sir Cloudsley-Shovell

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About Sir Cloudsley-Shovell

  • Birthday 03/27/1960

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  • Website URL
    http://www.ROMFT.co.uk

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  • Gender
    Male
  • Location
    Lynn Episcopi

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  1. For me this is the biggest and best news since the announcement of Elite Dangerous for the PS4! Thank you Devs!!!
  2. Wel thats it for me.No PVE,no longer interested in the Game.WHY should i HAVE to keep in a "PVE Zone" that has so few British Ports on?Bad move Developers.I shall be uninstalling NA,shame as it was shaping up to be a great game,now you killed it!
  3. No PVE then thats it for me!NA will be unnstalled!
  4. I like the idea of not having just one "standard" of crew.Back in the day when a ship was short of crew they were garnered in several ways. 1."Removing" Crew from Merchant Vessels(Most of these would be accomplished Seamen) 2.The Infamous Press Gang(Mainly low grade Seamen if at all,most likely Landsmen. 3."Volounteers",either from Shoreside or from other ships,even Enemy ships(Most of these were seasoned seamen but of dubious quality especially if they came from another ship.) So how would we "impliment this"? Looking at Number one is simple,when you take a Merchantman or Warship there would be a certain Number of Seasoned Crew available to use.Their Quality would be fairly standard. Number 2,When you dock in a port there is a Perecentage Chance of getting hold of Extra Crew of Varying Quality.Obviously Free Ports would also have the same % chance of obtaining Crew.This would be a small number,we arent talking Hundreds here but a dozen or score of Bodies. Number 3.This mechanic could be one done on a Clan Level.You apply to the Clan for more Crew(these being trained Seamen)Also a random chance off the odd Volounteer would happen when Visiting ports. There would need to be a system of "distribution" of Expert/Seasoned Crew between Gunnery,Sailing and Survival mechanics(Similar in the way we have crew management in a Battle Instance)The more Seasoned/Expert Crew you have the more of an impact on that ships ability to sail,fight and survive.Nations could have a randomly generated "arrival" of a Fleet which would enable Clans to receive replacements for Captains in their Clans.There also could be a mechanic for "training" up these Crew. As a ship fights on,then the Crew would get more experienced(similar to the Officer you can recruit)Possibly you can accrue "Crew XP" which post Battle you can apply to crew to improve their Quality. Just a few thoughts.
  5. If we lose the PVE server i for one will NOT move to the PVP server,i will just quit!So leave the PVP server alone!
  6. Dislike it.Material weights are crazy and coupled with the nerf on Cargo space for the Indiaman it makes Trade Missions ridiculous.To take 500 French Livres to PR would take around 4 to 5 Trips of over 800 Nm each way!I am not prepared to sit at my computer for hours on end travelling back and forth to complete a mission to get some much needed gold.I do like the Trading tool but it needs some more refinement,maybe have a "regional" Filter so you can find Materials close to you rather than having to go through the whole list.I havent tried the Combat changes yet so cant comment.
  7. Now you know why there is a PVE server and people love it!
  8. I like to use interesting Historical names myself.
  9. Love the patch,only one small thing,it would be great if we could have more than one Officer,we have the slots for it. To all the haters..........we are SUPPOSED to be Testing the game,NOTHING is final,so give the Devs a break!
  10. I have noticed that on a mission there is a bit that says "Personal Combat available",my question is....what is this and how does one enter into Personal Combat.Obviously the question is redundant if this hasnt been implemented.
  11. The Essex is possibly the best ship in the game!It handles well,has speed and can pack a punch at the same time as taking hits!Craft one and apply the correct Upgrades and she is a Vessel to be reckoned with!
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