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Kaaru62

Naval Action Tester
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Kaaru62 last won the day on November 7 2015

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  1. i have used the freecam to stand at head level on the deck. it works somewhat because it is not connected to the deck of the ship. with the time compression the way it is, the decks pitch up and down too quickly to have the camera moving with the deck, you would not be able to see anything and a lot of people would get motion sickness. with the decks moving the way they do, you can only stand at the pivot point like the camera is now. if anything, lowering the camera from the current position and maybe adding a left and right position would add a lot of effect.
  2. 257k in a single battle cash-for-damage is the biggest crutch i have ever seen in a game. it needs to go.
  3. server just went up
  4. i was in a basic cutter and saw a Trincomallee and Surprise jump a friendly Surprise. for the lulz i jumped in and went banzai on them. i watched as the Trincomallee sailed and on the first salvo dropped the Surprise mainmast. it took about 5 salvos to drop all three. that is too easy.
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  5. if they fix the alliance part of the game, maybe they can make a mechanic for allies to swap port ownership through the game and not need to employ any exploit.
  6. when they first put land in the battle instances, i tried sailing from the tip of the island at Port Royal to Carlisle in a battle instance. making 12 something knots in a Surprise it took almost an hour. real is ok but that is a little too long for a game
  7. its been said a few times from the devs that cash-for-damage is only for testing and not a permanent feature. they need for us to have enough cash to build / buy stuff so it can be tested. short range missions, freetown outposts, AI cruising past ports is all there to test. about the only thing you can count on being permanent are graphics. the pro-gank setup is most unfortunate and very frustrating, but is needed. i just hope it doesn't take too long for them to gather the data they need and change things.
  8. what if we change the way the social perk works. right now the person with the perk has the battle stay open and anyone can join. this makes it so you have to carry the perk if you want protection and raiders have to wonder what target has it and who doesnt. my idea is to have the person with the perk have the ability to join any battle, no matter how long it has been. to add difficulty and uncertainty to the perk, you go ahead and let the swords disappear as they do now, but keep the battle audio. the join circle should be very small making the joiner search for the invisible entrance. once the entrance is found the information/join windows pops up and you are able to join. by having audio only it makes it difficult to find a battle, you have to stumble upon it. i think it would give a cops and robbers feel to the perk
  9. now they can finish driving away any new players that try Naval Action, they will go around calling it Ganking Action.
  10. we have had repairs at both extremes. back in sea trials, you had 3 repairs to use between hull,sail,and rudder/pump. if you used them all on hull you could just about replace your ship. people got used to it and didn't complain very much. one day the devs tried a "Wacky Patch" and remover repairs all together and everyone liked it so we kept it for ahwile. now with perks we are sort of halfway in the middle. i say we give it time and see what happens
  11. i feel bad because i baited an old buddy from sea trials and he, his team mate and their ai fleet ships all got slaughtered when my reinforcements arrived. this perk does deal with the ganking issue, at least for those that have it, but it will also kill all the pvp around capitols, something the devs need for data gathering. we need a middle ground that can lower the amount of ganking around capitols, something that is driving away players, without killing the pvp the devs need. one simple way would be to put " social perk " in the information window when someone clicks on you, so they have to decide if it is worth it to attack or run
  12. i had an incident the other day where an alternate accound was abused. i got into a pvp battle that had a Bellona and during the battle i mananged to grape alot of crew down. eventually i got him to the side and finished graping and capturing him. oddly there was a friendly ship that kept shooting ball into him even though it was obvious i was trying to capture, i was worried he would start a fire. anyway, i managed to capture the bellona and as i started sailng away from it (the battle was not over) , the friendly ship that was shooting sailed up,rammed the captured ship, and despawned. then he came on chat and said " your new ship will sink now ". his mistake was not waiting untill i was farther away as i was easily able to turn around and go back and repair it. but had I been away I would have lost it to an alternate account greifer. so I say 1 character per account, make it expensive to maintain an alternate.
  13. i thought i was but was pressing the wrong button next time i will make a video
  14. so a pirate brings a Vicrory into small battles, after figuring they are alone against a dozen frigates, they start begging us to let them go, when we dont, 3 friendly pirate players start shooting all the friendlies that want to shoot the Victory. so small battles is a no go place now, it is full of pirate players that dont have a problem shooting friendly players
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