i feel bad because i baited an old buddy from sea trials and he, his team mate and their ai fleet ships all got slaughtered when my reinforcements arrived.
this perk does deal with the ganking issue, at least for those that have it, but it will also kill all the pvp around capitols, something the devs need for data gathering.
we need a middle ground that can lower the amount of ganking around capitols, something that is driving away players, without killing the pvp the devs need.
one simple way would be to put " social perk " in the information window when someone clicks on you, so they have to decide if it is worth it to attack or run